Texture blending and Z buffer problem

Blitz3D Forums/Blitz3D Programming/Texture blending and Z buffer problem

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Makepool, I use a base layer of all black in T.ED, and the blending works fantastic, you can then see as much or little of each layer as you want.

I'm having NO Z buffer problems with demos using smoke, or bushes.

Check the T.ED demos and see for yourself. The z buffer issues are not present.

*preception is reality*