Flat-shading

Blitz3D Forums/Blitz3D Programming/Flat-shading

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<make sure that your vertext normals point in the same direction as your face normals>


You could do, but unless the file format has the normals embedded, it wouldn't do much good.

Give this routine a try:

http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=975

And tell the users 'If you want a hard edge between polygons, unweld the vertices'.

Hopefully that should sort it out.