Flat-shading

Blitz3D Forums/Blitz3D Programming/Flat-shading

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Thanks, Lee.

I would say that I'm a fair modeller, but even so a lot of what has been said goes over my head.

Would there be a simple statement I could offer to potential users of my app, such as 'to prevent this effect you should <make sure that your vertext normals point in the same direction as your face normals>' (- or some such)?