OpenGL 2D innaccuracy

BlitzMax Forums/BlitzMax OpenGL Programming/OpenGL 2D innaccuracy

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Doesn't the way you are defining the window mean that the client area is actually 401x301.

200 + 200 and the centre point at 0,0
150 + 150 and the centre point at 0,0

Unless I misunderstand what glOrtho is doing..