Kong Fu project beta!

Miscellaneous Forums/Blitz Showcase/Kong Fu project beta!

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Thanks for the responses. Glad you like it :)

How did you make the characters?

Regular polygon meshes modelled in Silo, animated and rendered in c4d and retouched in Gimp. They're about 4000 tris each.

How did you do such great animations?

Whoa thanks! :) First I watch old hong kong movies for inspiration. Then I make a fool of myself in front of the mirror trying (and failing) to replicate the stuff I've seen. It doesn't matter if I can't do it right since I'm basically trying to get a feel of how the body would move so I can re-create it in 3D. That kind of makes it sound like my anims are complete movie rip-offs but they aren't. Really! :) Since I re-create them from memory and tweak them until they look right in the game they usually end up looking very different from the source material.

How many moves do you have in there?

I've done eight different styles so far where each has a light 5-punch combo, a medium 4-punch combo and a heavy 3-punch combo along with one or two aerial punches and one or two crouching attacks(depending on what the style is best at). There are also 3 kicking combos which are character-specific and since kicks can be mixed into the punching combos that means even if two characters use the same style they're still going to fight differently! Then there are two throws for each character, two aerial kicks and two crouching kicks.

Are you going for a Street Fighter / Tekken approach? i.e. Combos?

Yes. Not very innovative, but it's gonna be good!