Text doens't alpha..

Blitz3D Forums/Blitz3D Programming/Text doens't alpha..

If I remember correctly, you can TEXT to a texturebuffer exactly one time, IF the alpha-channel is already set. To prevent slow writepixel commands you may create a dummy texture of the same size, set its alpha bytes to zero (using writepixelfast) and then COPYRECT (instead of CLS) from this dummy texture to the target texture whenever you plan to write some new TEXT to the target texture.