@Liberator
I made the same as you did, months ago and someone pointed me into the right direction.
After you make CLS the alpha values are still 0 at each pixel - so you have to poke the alphavalues on each pixel of the texture.
Another way would be to create an image, save it and load it as Texture with Flags.
Naturally better would be to have a Command ClsColor(R,G,B,A#=1.0)
I made the same as you did, months ago and someone pointed me into the right direction.
After you make CLS the alpha values are still 0 at each pixel - so you have to poke the alphavalues on each pixel of the texture.
Another way would be to create an image, save it and load it as Texture with Flags.
Naturally better would be to have a Command ClsColor(R,G,B,A#=1.0)