BerndWill
Get all 5! Read them cover to cover (dont skip chapters).
With what your talking about (doing some sort of MMORPG), you will want a ton of tricks up your sleeve before you even beging a project of that nature, and alone at that.
BlackJumper is very correct, the Gems series is VERY informative. I have 2 of them, and considered the tricks and tip creative and valuable. Even if I don't actively use all the tricks and what not, at least their embedded in my brain for when I am brainstorming the engine structure for game <insert title here>.
To have no way to accomplish something is bad.
To have one way is good, but will limit you when the unforseen approaches
To have many ways to do something will give you options around many unforseens.
Attempting a MMORPG or something similar is a bad idea in my eyes, but everyone to their own I guess.
Get all 5! Read them cover to cover (dont skip chapters).
With what your talking about (doing some sort of MMORPG), you will want a ton of tricks up your sleeve before you even beging a project of that nature, and alone at that.
BlackJumper is very correct, the Gems series is VERY informative. I have 2 of them, and considered the tricks and tip creative and valuable. Even if I don't actively use all the tricks and what not, at least their embedded in my brain for when I am brainstorming the engine structure for game <insert title here>.
To have no way to accomplish something is bad.
To have one way is good, but will limit you when the unforseen approaches
To have many ways to do something will give you options around many unforseens.
Attempting a MMORPG or something similar is a bad idea in my eyes, but everyone to their own I guess.