John J,
I like the idea of checking the timestamp on the script to determine recompile. I did not consider this. For BlitzScript3D you have to explicitly tell it to recompile, just in case you want to work on script but not modify the compiled version. However, a timestamp check is better.
IF Statements. I was concerned about nested IFs
I like the idea of checking the timestamp on the script to determine recompile. I did not consider this. For BlitzScript3D you have to explicitly tell it to recompile, just in case you want to work on script but not modify the compiled version. However, a timestamp check is better.
IF Statements. I was concerned about nested IFs
If <condition> Then If <condition> Then If <condition> Then value = True EndIf EndIf EndIfThis usage is not the same as Else...If. I ran into great deal of headache implementing nested conditions until i realized the power of labels and jumps.