I don't see how. If the objects had separate pivots, EntityX(Torch,True) would work. If they don't, the information just plain isn't there. If the information isn't there, there's nothing you can do in code to magically recreate it. If it's a simple object like a cube, you could parse the vertex data and calculate the geometric center, but that will only work for simple objects.
Several models in a B3D file ...
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