Several models in a B3D file ...

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Mmmmm little problem here now ...

I have several torchs in my level.
And I want to put a little bit of fire on top of them (of course :o)).
I use the GetChild command to create all the torchs entities from my b3d file. All is ok.

But I need to know the x,y,z coords of each torch entity and they all seem to be the same as the parent entity ...

I've tried both EntityX/Y/Z(torch) and EntityX/Y/Z(torch,true) with no luck.

Is it possible to get the exact coords of a child entity just after a LoadAnimMesh command ??

OL.