Mmmmm little problem here now ...
I have several torchs in my level.
And I want to put a little bit of fire on top of them (of course :o)).
I use the GetChild command to create all the torchs entities from my b3d file. All is ok.
But I need to know the x,y,z coords of each torch entity and they all seem to be the same as the parent entity ...
I've tried both EntityX/Y/Z(torch) and EntityX/Y/Z(torch,true) with no luck.
Is it possible to get the exact coords of a child entity just after a LoadAnimMesh command ??
OL.
I have several torchs in my level.
And I want to put a little bit of fire on top of them (of course :o)).
I use the GetChild command to create all the torchs entities from my b3d file. All is ok.
But I need to know the x,y,z coords of each torch entity and they all seem to be the same as the parent entity ...
I've tried both EntityX/Y/Z(torch) and EntityX/Y/Z(torch,true) with no luck.
Is it possible to get the exact coords of a child entity just after a LoadAnimMesh command ??
OL.