Texture blending and Z buffer problem

Blitz3D Forums/Blitz3D Programming/Texture blending and Z buffer problem

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sussed it ( i think )

try this
www.d-grafix.com/sourcecode.html
this is a TED terrain which uses vertex alpha with some alpha bushes sitting happily on it with no apparent problems.

This is after the T.Ed v2.1 update which is still being tested for bugs.