using winblitz3d's includes menus ive put a little demo showing menus/buttons in the runtime window.
this functions ok here on my pc, anyone wont to give it a try.
kev
Include "WinBlitz3D_Include.bb" Graphics3D 640,480,16,2 SetBuffer BackBuffer() camera = CreateCamera() light = CreateLight() cube = CreateCube() PositionEntity cube,0,0,5 ; blitz_runtime_window = WinBlitzGUI(SystemProperty("AppHWND")) ; create window menus window_menu = WindowMenu(blitz_runtime_window) menu_file = CreateMenu("File",0,window_menu) CreateMenu("Open",1,menu_file) : AddMenuIcon(window_menu,1,"menuBMPS/menuload.bmp",16,16) CreateMenu("Save",2,menu_file) : AddMenuIcon(window_menu,2,"menuBMPS/menusave.bmp",16,16) CreateMenu("",0,menu_file) submenu_file = CreateMenu("Recent Files ",0,menu_file) CreateMenu("D:\WinBlitz3D\Example_1.bb",3,submenu_file) : AddMenuIcon(window_menu,3,"menuBMPS/menurecent.bmp",16,16) CreateMenu("D:\WinBlitz3D\Example_2.bb",4,submenu_file) : AddMenuIcon(window_menu,4,"menuBMPS/menurecent.bmp",16,16) CreateMenu("",0,menu_file) CreateMenu("Quit",5,menu_file) : AddMenuIcon(window_menu,5,"menuBMPS/menuquit.bmp",16,16) menu_edit = CreateMenu("Edit",0,window_menu) CreateMenu("Cut",6,menu_edit) : AddMenuIcon(window_menu,6,"menuBMPS/menucut.bmp",16,16) CreateMenu("Copy",7,menu_edit) : AddMenuIcon(window_menu,7,"menuBMPS/menucopy.bmp",16,16) CreateMenu("Paste",8,menu_edit) : AddMenuIcon(window_menu,8,"menuBMPS/menupaste.bmp",16,16) menu_disable = CreateMenu("Disable Items",0,window_menu) CreateMenu("ITEM",9,menu_disable) CreateMenu("Disable Item",10,menu_disable) : AddMenuIcon(window_menu,10,"menuBMPS/menudisable.bmp",16,16) CreateMenu("Enable Item",11,menu_disable) : AddMenuIcon(window_menu,11,"menuBMPS/menuenable.bmp",16,16) DisableMenuItem(window_menu,9) menu_check = CreateMenu("Check Items",0,window_menu) CreateMenu("ITEM",12,menu_check):CheckMenuItem(window_menu,12) CreateMenu("Check Item",13,menu_check) : AddMenuIcon(window_menu,13,"menuBMPS/menudisable.bmp",16,16) CreateMenu("Uncheck Item",14,menu_check) : AddMenuIcon(window_menu,14,"menuBMPS/menuenable.bmp",16,16) UpdateWindowMenu(blitz_runtime_window,window_menu) button = CreateButton("move cube",100,100,100,20,blitz_runtime_window,0) button_quit = CreateButton("quit",100,140,100,20,blitz_runtime_window,0) While Not KeyDown(1) TurnEntity cube,1,1,1 UpdateWorld RenderWorld msg = WaitGUIEvents() If msg <> 0 Then DebugLog "Event "+Hex(msg) Select msg Case WM_KEYDOWN Text 100,50,"WM_KEYDOWN" Case WM_MOVE Text 100,50,"WM_MOVE" Case WM_COMMAND If lParamGUIEvents() = 0 Then ; menu selected menuid = LOWORD(wParamGUIEvents()) Select menuid Case 5 EndGUI End End Select EndIf Select HIWORD(wParamGUIEvents()) ; wNotifyCode Case BN_CLICKED gadget_selected = lParamGUIEvents() Select gadget_selected Case button TranslateEntity cube,0,0,1 Case button_quit EndGUI End End Select Default End Select Default Text 100,10,"NO EVENTS" End Select Text 200,10,"Menu Selected "+menuid FlushGUIEvents Flip Wend FreeGadget button EndGraphics EndGUI Print "bye, press any mouse button" MouseWait End
this functions ok here on my pc, anyone wont to give it a try.
kev