Help

BlitzMax Forums/BlitzMax Beginners Area/Help

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

No. I actually meant this ...

' Main.bmx

Strict

Global TestAlien:Alien
Global TestCar:Car

Global MyList:TList
MyList = CreateList()

' the base object
Type BaseObject

Field Active:Int = False ' Is the object active ( alive )
Field x:Float = 0.0 ' x position
Field y:Float = 0.0 ' y psoition

Method Setup() Abstract

Method Info()
Print Active
Print x
Print y
End Method

End Type


' A derived object
Type Alien Extends BaseObject

Field Colour:String = "Red"

Method Setup()
Active = True
x = 10
y = 100
Colour = "Green"
End Method

Method Info()
Super.Info()
Print Colour
End Method

End Type

' Another derived Object
Type Car Extends BaseObject

Field CarType:String = "lorry"

Method Setup()
Active = True
x = 1000000
y = 1000000
CarType = "Boat"
End Method

Method Info()
Super.Info()
Print CarType
End Method

End Type

TestAlien:Alien = New Alien
TestCar:Car = New Car

MyList.AddLast(TestAlien)
MyList.AddLast(TestCar)

For Local TempObject:BaseObject = EachIn MyList
TempObject.Setup()
TempObject.Info()
Next


... I just couldnt find some of this stuff in the docs.

Cheers anyway.