RakNet Wrapper

Blitz3D Forums/Blitz3D Userlibs/RakNet Wrapper

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I have still not played with blitzmax. What is the difference for the Dll? I think that the same dll should work.

About the wrapper, i must say that is going very well. The only problem is that the Players ID are maintained throuh structs (with ip and port), not very handy, so the programmers need to work in some method of numbering the players.

today i have finished all the server functions. Tomorrow i will start with client functions. The Peer functions will not be wrapper in the first release.

Cheers, KuRi.

EDITED: Well, for what i have done, there are some things that cannot be wrapped due to the lack of function pointers in Blitz3D. Not sure if it could be done in BlitzMax.

Anyway, those things that cannot be wrapped can be done manually (memory synchronization, rpc's, etc...). In the RakNet forum people says that it is better to do it manully (it is faster).