Help: Implementing Wave's FPS and DeltaTime

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Let's see...

Yep! :)

But, MAN, that sucks that int/float issues like that can sneak up on you like that. :x How can you tell when an issue like that is going to occur? And what about Strict? I thought the whole point of Strict was that it would force you to remove ambiguities and declare everything precisely?

Strangely enough, it doesn't seem to care whether xMove and yMove are declared floats or not. Why is that?

My int score is too low for programming. :( I'm gonna go drink a float. :)