Ive never really tried anything in 3d but I dont see why not. As you say.. it just needs an extra axis for movement.
Yes.. thats exactly what I do. Each sub type simply implements a custom update method which controls the behavior.
And because they all derive from the same base type you can store all the enemies within a TList and call the update/draw method for each one and each will do its own thing.
Happy coding
:)
Yes.. thats exactly what I do. Each sub type simply implements a custom update method which controls the behavior.
And because they all derive from the same base type you can store all the enemies within a TList and call the update/draw method for each one and each will do its own thing.
Happy coding
:)