There is also better 2D rendering support, which appears to be often overlooked (but it's why I bought it:) ... BlitzBasic is DirectX7 - BlitzPlus is DirectX1. Which means it runs on any version of Windows ever. Including NT4. It also supports software and OpengL rendering, although both features never came out of 'beta' status - most people see speed increases using OpenGL and software rendering is perfect for GUI apps. Also you have better and faster control over your images.
If you are aiming your games at the low end shareware market, stick with BlitzBasic. If you are aiming your games at the 'it will play on anything' shareware market (+ soccer mums) or need simplistic GUI control for game editors, get BlitzPlus.
If you want whizzy 2D-in-3D and a superior open ended, modular language (albeit slightly higher spec), get BlitzMax.
If you are aiming your games at the low end shareware market, stick with BlitzBasic. If you are aiming your games at the 'it will play on anything' shareware market (+ soccer mums) or need simplistic GUI control for game editors, get BlitzPlus.
If you want whizzy 2D-in-3D and a superior open ended, modular language (albeit slightly higher spec), get BlitzMax.