LightMesh is Slow?

Blitz3D Forums/Blitz3D Programming/LightMesh is Slow?

t3K - use this: http://www.blitzbasic.com/codearcs/codearcs.php?code=1170

KuRiX:
EntityColor should work with textured meshes. The default color is 255,255,255. Maybe you need to use EntityFX to allow this. If it is a B3D Mesh and Vertex Color is "disabled" in the Mesh File, you maybe not gonna be able to override it with EntityFX, instead make sure to save the B3D File with other settings.