Help: Sprite Type: Tying graphics to instances?

BlitzMax Forums/BlitzMax Beginners Area/Help: Sprite Type: Tying graphics to instances?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Im probably not the best person to give the best examples of how to do things in BlitzMax.. Im still feeling my way round it and my game programming skills are very limited.

Saying that though.. its all good practice for me so when I get some time Ill see what I can do. Hopefully anyone else seeing this will correct me and that way we'll both learn something :)

Im still not entirely sure why you would want to do this though. If the game itself is hardcoded then I cant see why you would want to give custom names to the images. It will just slow down the assigning of the images as you will have to scan through the TList to find a match.