OK CodeD... here is what I know. It's not much.
MaxGUI's early work-in-progress name was 'the BlitzPlus module'. So one is to assume that on win32 it has at least all the features of BlitzPlus, if not more. The decision to support native/Cocoa on Mac has been a fairly recent one, so it will be interesting to see just how advanced MaxGUI-Mac will be. None of that sounds very impressive, however on Linux BRL decided to use FLTK, now if you look that up, it's pretty damn impressive (I assume you can also use FLTK on Win32 AND Mac per personal preference - key word here is assume). So from this it sounds like the module may not be too flash on Win32 or Mac. But what we do know is that there will be an all-encompassing command set - so depending on how well they've wrapped FLTK, we could have a very powerful module on our hands - since functionality has to be the same for all 3 platforms.
On the other hand, it could be that the win32/fltk/cocoa modules are very minimalist with only enough content to get the 4th all-in-one wrapper module to work. If this is the case, being that it's open sourced, it still won't have the same problems BlitzPlus has.
I also have heard vague reports of using Max2D/Max3D (circle one, or both, or something) in combination with a MaxGUI window (canvas style, I would assume). However, I can't remember if this was a 'this is what we hope to do' vague report or a 'we have this sort of working at the moment' vague report.
Having said all of that, the best example of what MaxGUI can do at the moment is the only preview of it in action that's floating around - the MaxIDE (on Linux/Win32 only). The MaxDemo is not the latest version of Max, but I don't think the IDE changed too much in later versions.
MaxGUI's early work-in-progress name was 'the BlitzPlus module'. So one is to assume that on win32 it has at least all the features of BlitzPlus, if not more. The decision to support native/Cocoa on Mac has been a fairly recent one, so it will be interesting to see just how advanced MaxGUI-Mac will be. None of that sounds very impressive, however on Linux BRL decided to use FLTK, now if you look that up, it's pretty damn impressive (I assume you can also use FLTK on Win32 AND Mac per personal preference - key word here is assume). So from this it sounds like the module may not be too flash on Win32 or Mac. But what we do know is that there will be an all-encompassing command set - so depending on how well they've wrapped FLTK, we could have a very powerful module on our hands - since functionality has to be the same for all 3 platforms.
On the other hand, it could be that the win32/fltk/cocoa modules are very minimalist with only enough content to get the 4th all-in-one wrapper module to work. If this is the case, being that it's open sourced, it still won't have the same problems BlitzPlus has.
I also have heard vague reports of using Max2D/Max3D (circle one, or both, or something) in combination with a MaxGUI window (canvas style, I would assume). However, I can't remember if this was a 'this is what we hope to do' vague report or a 'we have this sort of working at the moment' vague report.
Having said all of that, the best example of what MaxGUI can do at the moment is the only preview of it in action that's floating around - the MaxIDE (on Linux/Win32 only). The MaxDemo is not the latest version of Max, but I don't think the IDE changed too much in later versions.