Oh. Yes, that makes sense. :/
I removed Incbin t, and the file works properly now.
I sort of wanted to do the valve thing of compiling all the art assets into the program executable, and then only replacing them if a duplicate file with the same name is visible in the directory, but come to think of it, that actually accomplishes very little and just makes the sexecutable file size huge for no reason.
So basically, you can either make a simple standalone game compressed into one impregnable exe file, or you can leave your art assets wide open and ripe for the modding.
I can live with having to choose one of those two options. :)
I removed Incbin t, and the file works properly now.
I sort of wanted to do the valve thing of compiling all the art assets into the program executable, and then only replacing them if a duplicate file with the same name is visible in the directory, but come to think of it, that actually accomplishes very little and just makes the sexecutable file size huge for no reason.
So basically, you can either make a simple standalone game compressed into one impregnable exe file, or you can leave your art assets wide open and ripe for the modding.
I can live with having to choose one of those two options. :)