Delta/Frame Tweening vs. just flip true

Blitz3D Forums/Blitz3D Programming/Delta/Frame Tweening vs. just flip true

Quote:
"... calculating refresh rate to figure out a constant speed modifier (instead of recalculating delta time each loop)"

I think this is not a good idea because the number of polies and surfaces to render is not constant. sometimes when you are standing at the end of a map and watch the skybox only your machine will render only a couple of tris and therefor it's gonna be fast. As soon as you turn around, the polycount increases immediately to a 100k and more. The framerate may drop to 30 Hz, 20 Hz, or even less on an older machine. If you don't update delta timing each loop, your character may walk 3 times slower all of a sudden.

Also, the argument of delta timing, the speed factor, may also be used as the time parameter in Updateworld(t#). This will adjust the animation speed of all animated meshes with Delta T in a simple way.

BTW: Flip 1 gives me 0ms on both machines. Both have LCD Displays.