help: many objects

Blitz3D Forums/Blitz3D Beginners Area/help: many objects

As I understand it, you mean, 10.000 ship positions are divided into zones (e.g. solar systems) and for each zone, all ships are compared to each other each ... frame rate !? No, I think not every frame rate, but how often then to achieve a seamless representation on the client ? When is this calulcation done on server side ? Is the position of the ships calulacted every minute or second or is the recalculation triggered by events ?

If you have 100 ships in one zone and they all move around, and let's say we need to use 10 bytes to tell the clients, where one of those ships is and where it is heading to, we have to send 100(ships) x 10(bytes) around every second to get the clients updated. Is this correct ?

Found this nice article about minimal network transfer: http://www.gamasutra.com/features/20050613/amir_pfv.htm

Bernd