Would an engine like this be something that could be used to calculate the ball motion in a pool/snooker game? In particular the issues of Back/Top/Side Spin imparted on the cue ball (which I for one am struggling to get my head around). Sybixsus - Glimmer have done a fab pool game in blitz3d - did this utilise some sort of physics engine, or are you guys there just really good at physics?
I also notice that cYanide is working on a Physics Lib. Maybe this will cover some of this anyway?
I also notice that cYanide is working on a Physics Lib. Maybe this will cover some of this anyway?