Don't get me wrong, I know how to indent. It's just that I also know from personal experience that my own manual indents are never as consitant as I'd like them to be. A mechanical way of indenting my code would be really attractive to me. There isn't even a third party app or something that'll do it?
[Edit] WOOT! IndeED does this, for free, with its Pretty Format function, and it does a very good job of it, too! If anyone else wanted this feature, it's right there in the toolbox under IDEs. Yay!
[Edited again!] Except, D'OH! IndeEd's Pretty Format doesn't seem to process handle nestled commands properly. :(
This:
Becomes this:
When I think it should probabaly look like this:
I have tried messing with the PrettyFormat rules, but I haven't had any luck so far. Does anyone know what my rules should look like if I want types, functions, and other self-contained blocks of code to always end on the same line where they began? After experimenting with rules, I'm starting to think maybe the only way to do it properly would be if IndeED actually parsed the code and applied rules to each set of Function and End Function commands as a discreet pair. :/
Maybe I'll try some other IDEs, too. Does anyone know which one auto-formats the best?
[Edit] WOOT! IndeED does this, for free, with its Pretty Format function, and it does a very good job of it, too! If anyone else wanted this feature, it's right there in the toolbox under IDEs. Yay!
[Edited again!] Except, D'OH! IndeEd's Pretty Format doesn't seem to process handle nestled commands properly. :(
This:
Type Delta 'Delta Time code provided by Truplos@.... Global DeltaTime# Global TimeDelay% Function Start() 'Call Delta.Start() before main loop TimeDelay = MilliSecs() End Function Function Time#() 'EXAMPLE: 'use this: Speed:+ 10*Delta.Time 'instead of this: Speed:+ 10 Return DeltaTime# End Function Function Update() 'Call Delta.Update() once in the main loop. DeltaTime = ( MilliSecs()- TimeDelay )*0.001 TimeDelay = MilliSecs() EndFunction End Type Type FPS ' FPS_Counter <> Runs and displays the FPS Global Counter, Time, TFPS Function Calc%() Counter:+1 If Time < MilliSecs() TFPS = Counter' <- Frames/Sec Time = MilliSecs() + 1000'Update Counter = 0 EndIf Return TFPS EndFunction EndType Graphics 800,600,0 Delta.Start() Repeat Delta.Update() DrawText "Your FPS: "+FPS.Calc(),10,10 DrawOval Rand(0,400),Rand(0,400),Rand(0,400),Rand(0,400) Flip;Cls Until KeyDown(Key_Escape)
Becomes this:
Type Delta 'Delta Time code provided by Truplos@.... Global DeltaTime# Global TimeDelay% Function Start() 'Call Delta.Start() before main loop TimeDelay = MilliSecs() End Function Function Time#() 'EXAMPLE: 'use this: Speed:+ 10*Delta.Time 'instead of this: Speed:+ 10 Return DeltaTime# End Function Function Update() 'Call Delta.Update() once in the main loop. DeltaTime = ( MilliSecs()- TimeDelay )*0.001 TimeDelay = MilliSecs() EndFunction End Type Type FPS ' FPS_Counter <> Runs and displays the FPS Global Counter, Time, TFPS Function Calc%() Counter:+1 If Time < MilliSecs() TFPS = Counter' <- Frames/Sec Time = MilliSecs() + 1000'Update Counter = 0 EndIf Return TFPS EndFunction EndType Graphics 800,600,0 Delta.Start() Repeat Delta.Update() DrawText "Your FPS: "+FPS.Calc(),10,10 DrawOval Rand(0,400),Rand(0,400),Rand(0,400),Rand(0,400) Flip;Cls Until KeyDown(Key_Escape)
When I think it should probabaly look like this:
Type Delta 'Delta Time code provided by Truplos@.... Global DeltaTime# Global TimeDelay% Function Start() 'Call Delta.Start() before main loop TimeDelay = MilliSecs() End Function Function Time#() 'EXAMPLE: 'use this: Speed:+ 10*Delta.Time 'instead of this: Speed:+ 10 Return DeltaTime# End Function Function Update() 'Call Delta.Update() once in the main loop. DeltaTime = ( MilliSecs()- TimeDelay )*0.001 TimeDelay = MilliSecs() EndFunction End Type Type FPS ' FPS_Counter <> Runs and displays the FPS Global Counter, Time, TFPS Function Calc%() Counter:+1 If Time < MilliSecs() TFPS = Counter' <- Frames/Sec Time = MilliSecs() + 1000'Update Counter = 0 EndIf Return TFPS EndFunction EndType Graphics 800,600,0 Delta.Start() Repeat Delta.Update() DrawText "Your FPS: "+FPS.Calc(),10,10 DrawOval Rand(0,400),Rand(0,400),Rand(0,400),Rand(0,400) Flip;Cls Until KeyDown(Key_Escape)
I have tried messing with the PrettyFormat rules, but I haven't had any luck so far. Does anyone know what my rules should look like if I want types, functions, and other self-contained blocks of code to always end on the same line where they began? After experimenting with rules, I'm starting to think maybe the only way to do it properly would be if IndeED actually parsed the code and applied rules to each set of Function and End Function commands as a discreet pair. :/
Maybe I'll try some other IDEs, too. Does anyone know which one auto-formats the best?