Did you see my FPSNet example in the archives? Shows how to use GNet ... it's pretty easy to implement really.
http://www.blitzmax.com/codearcs/codearcs.php?code=1149
The one thing you'd need to add (as JFK mentions at the bottom of the post) is that when one host quits and a new host takes over ... you need to have the quitting host take their GNet game off and then have the new host add their game to GNet.
http://www.blitzmax.com/codearcs/codearcs.php?code=1149
The one thing you'd need to add (as JFK mentions at the bottom of the post) is that when one host quits and a new host takes over ... you need to have the quitting host take their GNet game off and then have the new host add their game to GNet.