Let's find out:
How many cameras do you need?
Graphics3D 800, 600 GridSize = 10 CameraLimit = GridSize * GridSize Width = 800 / GridSize Height = 600 / GridSize Dim Cam( CameraLimit ) For X = 0 To GridSize - 1 For Y = 0 To GridSize - 1 C = C + 1 Cam( C ) = CreateCamera() CameraViewport Cam( C ), Width * X, Height * Y, Width, Height Next Next Light = CreateLight() Cube = CreateCube() PositionEntity Cube, 0, 0, 4 Repeat TurnEntity Cube, 1, 1, 1 UpdateWorld RenderWorld Flip Until KeyHit( 1 )With a GridSize of 10 producing 100 cameras, this runs fine. With a GridSize of 100 producing 10,000 cameras, it still runs (though quite slowly) and the cubes are understandably rather hard to see <g>.
How many cameras do you need?