The file is te.bmx in the folder
mod/eisenga.mod/te.mod/ that's following the format as in the manual.
and its pretty empty because i was just testing out if i had the lines setup
strict
module eisenga.te
Type Tile
Field Name:string
method new()
Tile.Name = "generic tile"
end method
end type
and then in another generic file i had
import eisenga.te
x:Tile = new Tile
print x.name
waitkey
end
and I get the error when I try to build the module "Compile Error Module does not match commandline module".
And I don't think i'm missing anything.
I also thought all modules were imported by default so why would I have to import eisenga.te?
Any help would be greatly appreciated
mod/eisenga.mod/te.mod/ that's following the format as in the manual.
and its pretty empty because i was just testing out if i had the lines setup
strict
module eisenga.te
Type Tile
Field Name:string
method new()
Tile.Name = "generic tile"
end method
end type
and then in another generic file i had
import eisenga.te
x:Tile = new Tile
print x.name
waitkey
end
and I get the error when I try to build the module "Compile Error Module does not match commandline module".
And I don't think i'm missing anything.
I also thought all modules were imported by default so why would I have to import eisenga.te?
Any help would be greatly appreciated