Online Programming

Blitz3D Forums/Blitz3D Programming/Online Programming

the below is wrong too.

TCP/IP
"And you can't even trust TCP/IP if you are not quick enough to read packets from the driver queue they are simply lost."

blitz3d has 8k buffer. never send more info than that at same time.. or else it will lag good :)

Hint to speed upp tcp:
iam not expert on UDP just TCP cause i use it well. Just create 2 ro 10 tcp streams and u get faster connection :)