Thanks for the feedback!
I've been working some with vectors in my game but I've never manage to implement vectorized momentum - spin by force - or whatever the correct name is =)
I haven't finnished my Vector tutorial "introduction to vector physics" but I feel it needs more content. Right now it merly explains what a vector is =) And when it comes to all purpose physics I think a library would be the best first step, compared to an in-depth explination all "behind the scenes" calculations that is required with physics of all kinds. Look here: PhysicsLib
When this is done, it is possible I'll write up a introduction to it. Looks very promising and would probably work for a pool game to. I can mail you my vector Lib if you want to use it in your pool game (perhaps you can extend on it? I have it well commented). Also physics and such should perhaps be in a "Game Physics for BMax" Guide instead, non-beginners often looks the other way when it says "Beginner", when they are not ;)
Also a comunity project is not a bad idea but expect to do most of the work yourself though it will probably help a lot of new people if you go open source. Ask about spin in the programming forum, you'll probably get a better response there!
I've been working some with vectors in my game but I've never manage to implement vectorized momentum - spin by force - or whatever the correct name is =)
I haven't finnished my Vector tutorial "introduction to vector physics" but I feel it needs more content. Right now it merly explains what a vector is =) And when it comes to all purpose physics I think a library would be the best first step, compared to an in-depth explination all "behind the scenes" calculations that is required with physics of all kinds. Look here: PhysicsLib
When this is done, it is possible I'll write up a introduction to it. Looks very promising and would probably work for a pool game to. I can mail you my vector Lib if you want to use it in your pool game (perhaps you can extend on it? I have it well commented). Also physics and such should perhaps be in a "Game Physics for BMax" Guide instead, non-beginners often looks the other way when it says "Beginner", when they are not ;)
Also a comunity project is not a bad idea but expect to do most of the work yourself though it will probably help a lot of new people if you go open source. Ask about spin in the programming forum, you'll probably get a better response there!