Beginners guide to BlitzMax

BlitzMax Forums/BlitzMax Tutorials/Beginners guide to BlitzMax

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks for the feedback!

I've been working some with vectors in my game but I've never manage to implement vectorized momentum - spin by force - or whatever the correct name is =)
I haven't finnished my Vector tutorial "introduction to vector physics" but I feel it needs more content. Right now it merly explains what a vector is =) And when it comes to all purpose physics I think a library would be the best first step, compared to an in-depth explination all "behind the scenes" calculations that is required with physics of all kinds. Look here: PhysicsLib
When this is done, it is possible I'll write up a introduction to it. Looks very promising and would probably work for a pool game to. I can mail you my vector Lib if you want to use it in your pool game (perhaps you can extend on it? I have it well commented). Also physics and such should perhaps be in a "Game Physics for BMax" Guide instead, non-beginners often looks the other way when it says "Beginner", when they are not ;)
Also a comunity project is not a bad idea but expect to do most of the work yourself though it will probably help a lot of new people if you go open source. Ask about spin in the programming forum, you'll probably get a better response there!