Looping .ogg files smoothly. Is it possible?

Blitz3D Forums/Blitz3D Programming/Looping .ogg files smoothly. Is it possible?

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If I use loadsound to load a .wav file and play it with playsound it works fine apart from the fact that it auto loops (not sure why this is and not always a wanted feature either) but if I load an .ogg file (which doesn`t autoloop) and try to loop it with loopsound I get a pause inbetween loops. Is there anyway around this pause of a second or two as it destroys the professional feel of my game.
This doesn`t happen with .wav files, they loop flawlessly, but I suspect that the .ogg files have to decompress each time. Is this the case? Has anyone found a way to loop .ogg files so that they play without loop hitches? And why do .wav files autoloop? Can this be disabled?

Jason.