Delta/Frame Tweening vs. just flip true

Blitz3D Forums/Blitz3D Programming/Delta/Frame Tweening vs. just flip true

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Sybixsus, you got me..I am trying my hardest not to. I just don't like the stuttering and jerking that you get with adding in delta or frame tweening (even with the best implementations there is still a minor amount)I just wish there was an alternative that could give the same silky smooth results as going without.

For flip vs. vwait:flip false, according to the manual on vwait:
"Note that this command is different to the vertical blank waiting mechanism in Flip because Flip will cause the graphics card (as opposed to the CPU) to wait for the next vertical blank. The vertical blank can be disabled on some graphics cards, hence it is quite common to use "VWait : Flip False" to ensure consistent updates on all setups.
This isn't true anymore? It was my thinking the flip 0 wouldn't be a problem because we're relying on the CPU to wait for the blank, then flip immediately with flip 0.

100 mhz refresh rates, however, definitely throw a wrench into my logic..there's got to be a way to take refresh rate into account to set up a global variable in the beginning that affects speed, without having to recalculate and average frame rates over every loop. If I remember correctly, I think jfk talked about this before...I'll have to look more into this. Thanks for pointing this out to me Sybixsus.