Halo - 4?!? WTH! Must be Alz..thingy...
It's t=createtexture(width, height, 2)
and if you have multiple texture layers, you may get troubles, depending on the blending modes of the other layers.
AND: if you read RGB, make sure to mask it with $FFFFFF to make sure its alpha byte won't deliver random bits.
It's t=createtexture(width, height, 2)
and if you have multiple texture layers, you may get troubles, depending on the blending modes of the other layers.
AND: if you read RGB, make sure to mask it with $FFFFFF to make sure its alpha byte won't deliver random bits.