Per-Pixel Texture Alpha?

Blitz3D Forums/Blitz3D Programming/Per-Pixel Texture Alpha?

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Halo - 4?!? WTH! Must be Alz..thingy...
It's t=createtexture(width, height, 2)

and if you have multiple texture layers, you may get troubles, depending on the blending modes of the other layers.

AND: if you read RGB, make sure to mask it with $FFFFFF to make sure its alpha byte won't deliver random bits.