Timers

Blitz3D Forums/Blitz3D Programming/Timers

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Yes, but 60 what?

Mark Sibly says "This command will halt execution until the timer reaches its value. "
Blitz help code:
frameTimer=CreateTimer(60) 
; Your main screen draw loop 
While Not KeyHit(1) 
WaitTimer(frameTimer) ; Pause until the timer reaches 60 
Cls 
; Draw your screen stuff 
Flip 
Wend 

So I'm assuming that it's 60 millisecs, not 60 frames.
Otherwise who knows how long 60 frames would take?