As tonyg says.
Example from the docs:
You basically just plug the FPS (or any per-second amount) straight into CreateTimer(). I still don't see any problem.
Example from the docs:
; Create the timer to track speed
frameTimer=CreateTimer(60)
; Your main screen draw loop
While Not KeyHit(1)
WaitTimer(frameTimer) ; Pause until the timer reaches 60
Cls
; Draw your screen stuff
Flip
Wend
frameTimer=CreateTimer(60)
; Your main screen draw loop
While Not KeyHit(1)
WaitTimer(frameTimer) ; Pause until the timer reaches 60
Cls
; Draw your screen stuff
Flip
Wend
You basically just plug the FPS (or any per-second amount) straight into CreateTimer(). I still don't see any problem.