Delta/Frame Tweening vs. just flip true

Blitz3D Forums/Blitz3D Programming/Delta/Frame Tweening vs. just flip true

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Frame tweening is the method Mark Sibly uses in the famous "castle demo" included with blitz3d. there's several threads dedicated to discussing dela timing vs. his method, it's been argued to death with the result usually being "personal preference"

I should have probably mentioned I did test my game on several set ups and different versions of windows, and got comparable results (okay, only five systems, I know..not much of a test)the systems ranged from a 1ghz celeron 16mb vram up to 2.5ghz p4 with 64mb vram. the difference in speed is negligible between them.

As for the frame cap, I did put in a way for the user to switch to the alternate "vwait:flip false" so the CPU waits for the vertical blank instead of the vid card..(I picked this up from reading several threads from "jfk" a while back)

So, hypothetically, if you know by either flip or vwait:flip false you can assume you are getting within a range of refresh rates, the only thing delta timing or frame tweening is good for is for the low end systems that can't keep up?