Division

Blitz3D Forums/Blitz3D Programming/Division

That's still a bug Becky Rose.
By using Floor, int or ceil you'll effectively work around the problem, but only because then blitz will work on floats, in which case it won't try to be clever and use shifting. Also you then have a more limited range of values where it can work (basically the range of the floating points matissa), and not the whole integer range.