Soundmap?

Blitz3D Forums/Blitz3D Programming/Soundmap?

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Doesn't the GetBurshTexture() make a seperate instance of the texture in memory by copying it though? I thought it worked that way because you have to manually re-apply it to the entity to register any changes.

I may very well be wrong as I have not used the command much, but I think your putting a lot of CPU time into copying a texture that you are only then only reading the name of, which is quite an expensive way of doing things isn't it?