Is black the only transparrent color I can use to texutre a sprite in 3d?
I'm so used to using "ugly magenta" (255, 0, 255) for transparrency in 2d games! ;-)
Is there any way to mask a texture/brush color?
I'm so used to using "ugly magenta" (255, 0, 255) for transparrency in 2d games! ;-)
Is there any way to mask a texture/brush color?