well, I had much problems with character controls in Wobbles. In the beginning it was a physics object, but it didnt control very well. Sometimes you dont want friction and other stuff done by a physics engine, but you want to program it yourself.
Later on It became a regular object (e.g pressing joystick to the right, moves the character by 10 pixels). The character had a physics object attached to it that didn't respond to other objects. Conclusion: messy.
I hope that physics are optional, not standard.
Later on It became a regular object (e.g pressing joystick to the right, moves the character by 10 pixels). The character had a physics object attached to it that didn't respond to other objects. Conclusion: messy.
I hope that physics are optional, not standard.