Has anyone got an idea on how to place lightsources so that shadows be generated correctly ?
For instance light affecting objects and casting shadows.
I have seen it talked about in older threads, the only place I have seen it implemented is in one of cyanides projects, check the second pic.
http://www.blitzbasic.com/Community/posts.php?topic=50188
Any ideas ?
For instance light affecting objects and casting shadows.
I have seen it talked about in older threads, the only place I have seen it implemented is in one of cyanides projects, check the second pic.
http://www.blitzbasic.com/Community/posts.php?topic=50188
Any ideas ?