Hi!
Red Ocktober: I just use OpenGL, GLEW(to have access to new commands like glUniform) and GLUT(just use for creation projective matrix).
Slenkar: DreiDe != Blitz3D. It is Blitz3D orientaded, but not compatible.
ckob: Terrains are the things, they are at the last of my to do list :) But I have a list with documentations of LOD based terrains algorithms like ROAMing.
http://vertex.art-fx.org/dreide256.zip
http://vertex.art-fx.org/dreide_examples256.zip
http://vertex.art-fx.org/dreide_examples256bin.zip
Please test again. My false was, that I have forgot to use a shader with a material :)
But fixed a little bug in GLSlang Module, now you can use transposed matrices with MyUniform.SetMatrixNxN.
cu olli
Red Ocktober: I just use OpenGL, GLEW(to have access to new commands like glUniform) and GLUT(just use for creation projective matrix).
Slenkar: DreiDe != Blitz3D. It is Blitz3D orientaded, but not compatible.
ckob: Terrains are the things, they are at the last of my to do list :) But I have a list with documentations of LOD based terrains algorithms like ROAMing.
http://vertex.art-fx.org/dreide256.zip
http://vertex.art-fx.org/dreide_examples256.zip
http://vertex.art-fx.org/dreide_examples256bin.zip
Please test again. My false was, that I have forgot to use a shader with a material :)
But fixed a little bug in GLSlang Module, now you can use transposed matrices with MyUniform.SetMatrixNxN.
cu olli