DreiDe - 3D Engine

BlitzMax Forums/BlitzMax Programming/DreiDe - 3D Engine

Hi!

Red Ocktober: I just use OpenGL, GLEW(to have access to new commands like glUniform) and GLUT(just use for creation projective matrix).

Slenkar: DreiDe != Blitz3D. It is Blitz3D orientaded, but not compatible.

ckob: Terrains are the things, they are at the last of my to do list :) But I have a list with documentations of LOD based terrains algorithms like ROAMing.

http://vertex.art-fx.org/dreide256.zip
http://vertex.art-fx.org/dreide_examples256.zip
http://vertex.art-fx.org/dreide_examples256bin.zip

Please test again. My false was, that I have forgot to use a shader with a material :)

But fixed a little bug in GLSlang Module, now you can use transposed matrices with MyUniform.SetMatrixNxN.

cu olli