Question about triangle face direction

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AddTriangle(triSurface,v00,v01,v02) would descibe it in a clockwise fashion; AddTriangle(triSurface,v02,v01,v00) counterckockwise. In one instance it would face "outwards", the other "inwards".



And the reason that it changes the direction it is facing is because Blitz 'assumes' they are in clockwise direction.