Why not use FlipMesh() to invert the normals and cull the backface of the sprite?
Ross : I don't know what system Frank's using but certainly in my 2D system I can reposition sprites in 3D without affecting pixel-perfect drawing. That's how I achieve z-ordering.
Ross : I don't know what system Frank's using but certainly in my 2D system I can reposition sprites in 3D without affecting pixel-perfect drawing. That's how I achieve z-ordering.