Anyone Interesting in working together on a ....

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Single-Surface Sprite Hide, Show, and Order.

Hiding Single Surface Sprites is tricky. Using HideEntity is not an option. I've to use vertexalpha but the triangles continue to register as being rendered. Looking for ideas.

Ordering Single Surface Sprites is tricky too. From what I can see, Blitz draws the Single Surface Sprites based on the order they were created. This presents a problem with gizmos when It comes to display the gizmo(s) that has focus. Looking for ideas here too.