Thanks for testing!
Whats wrong Dreamora? Did you haven't the following extensions?:
- GL_ARB_shader_objects
- GL_ARB_vertex_shader
- GL_ARB_fragment_shader
- GL_ARB_shading_language_100
Just use THardwareInfo.DisplayInfo() to list your extensions.
Documentation will begin with Release v3.00, but firstly in german(you know, my english grammar is bad ;)) Maybe, I will pay for a english translation, but maybe :)
cu olli
Edit: If anyone can test glsl_test.bmx, can you say me, is the Quad white or colored? If is white, can you print out for me the var "Location" ?
Whats wrong Dreamora? Did you haven't the following extensions?:
- GL_ARB_shader_objects
- GL_ARB_vertex_shader
- GL_ARB_fragment_shader
- GL_ARB_shading_language_100
Just use THardwareInfo.DisplayInfo() to list your extensions.
Documentation will begin with Release v3.00, but firstly in german(you know, my english grammar is bad ;)) Maybe, I will pay for a english translation, but maybe :)
cu olli
Edit: If anyone can test glsl_test.bmx, can you say me, is the Quad white or colored? If is white, can you print out for me the var "Location" ?