handling player character models

Blitz3D Forums/Blitz3D Programming/handling player character models

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1.Create a mesh in your favorite modeller
2.Animated it in CharacterFX or Milkshape with bones (write down the names of your bones)
3.loadanimmesh the model in blitz
4.use findchild (listed above) to get a bone entity from the mesh (IE Handbone=findchild(mydude,"lefthand")
5. take your weapon or armor (Say mesh mysword) and parant it to the bone you found with find child (IE entityparent(mysword,handbone)

Now animated the model and the sword will follow the hand