handling player character models

Blitz3D Forums/Blitz3D Programming/handling player character models

Cheers Slenkar,

OK, so I can just have an animated skeleton and blitz will still let me reference the various bones within it?

I guess what you're saying is - 1 model to contain just the animation plus a bunch of 'static' models which I attach to it at runtime.

What 3D format would you recommend?

Does anyone have any sample code + media I could take a look at?

Thanks again,

M