Weapon Switch

Blitz3D Forums/Blitz3D Programming/Weapon Switch

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What type of 'Trigger' System are you using. Triggers are merely boundboxes placed in the level to 'activate' some action when collided with by the player, bot, etc. Do you have something like this.

You could simply create a collision box around weapon so when player collides with it, he instantly picks up the weapon (becomes part of inventory) and ready for use.